FUFA 2014 update released

added some more gameplay to my most popular creation yet..

mid game is running with ball throught the field to the other side which is emerging from beneath the horizon 😉 inspired by soccer cartoon from my childhood – Cubasa Ozora


the other part is sort of tactical top-down view of the opponents goalTactics


and good old goal keeper part, not much changed here


Ambient Occlusion

Simple as it gets. For each cube vert check for neighbors then for each face calculate light strength by sending short rays in 5 directions. Not very realistic but looks pretty. Screens on the right and below have SSAO turned on, looks even better but kills fps

ao ssaoambient occlusion